The Problem
Boss Monster is a hugely complicated game that involves
many steps to remember, as well as the cards being visually
hard to read.
many steps to remember, as well as the cards being visually
hard to read.
The Solution
Our strategy with the re-design for a digital space was to
simplify the structure of the game play by reducing the
number of components and create actions in the game
that prompt the player to do something. We also wanted
to make it easier for the player to remember what to do next.
simplify the structure of the game play by reducing the
number of components and create actions in the game
that prompt the player to do something. We also wanted
to make it easier for the player to remember what to do next.
What Did I Do?
UX Writing, Research, Structure, Personas, Journey Maps, Card Redesign, Prototyping
Team Composition
Graphic Designer, UX Designer
Duration
3 months
Graphic Designer, UX Designer
Duration
3 months
Platform
Desktop
Desktop
Tools
Pen & Paper, Illustrator, InDesign, Sketch, Principle
Pen & Paper, Illustrator, InDesign, Sketch, Principle
STRUCTURE BEFORE
STRUCTURE AFTER
SCOPE
JOURNEY MAPS
PERSONAS
WIREFRAMES
FINAL REDESIGN
Thank You!